"I've downloaded set 3 from DriveThruRPG and it looks awesome."
"Personally I enjoy this game so much I am glad to give it a 10... yes a 10. It's one of the best solitary games I have played. I like it by far more than Dungeonquest and even than Dungeoneer. For me the game is even more immersive than DESCENT... I really felt the characters in this game. And the only way to do that is to play this game yourself. It is not enough to try it one time. You have to get the rules right and start leveling up to feel the awesomeness of QUEST CARDS."

 
 

"Quest Cards can provide some excellent entertainment to fill in those times while you're waiting for a couple of friends to show up at your gaming group.  One of the few solo games actually that I've seen that are both portable and interesting enough to keep your attention for several games of it in an evening."

"Still one of my favorite games from GenCon [2005].  I love demoing it for my customers."
"This Rocks!!  I found this game at Origins [2006]; the odd thing was on my way to Origins, I was telling my G.M. that I wanted to design a game that was roll playing in a true sense, but that also could be played by one player.  Well this is it; I'm still workin' it all out but I love this game.  So whoever created it, THANK YOOOUUUUUUU!!!!!!!...this gives me and my fiancee something to do together."

"Love the game.  Gives me stuff to do in down time of playing other roleplaying games."



"...my sister and I have a new favorite game we like to take with us when we go out to dinner...we have fun visiting with all of the people who inevitably stop by to see what we are doing and why we are debating on whether we should try to overcome the Rickety Wine Racks or just hightail it out of there!

We were talking about why we are so drawn to play this game over and over.  Like the European style games, Quest Cards allow the players to create a custom board every time and making the game different each play.  However, the unique part about Quest Cards is how we can play cooperatively.  An alternate set of rules changes the game so players act as a team to conquer the adventure.  Thus, my sister and I spend our time playing a game with each other instead of against each other.  A welcome respite from all of the day-to-day conflict we all encounter.

Or, my sister just likes the fact that she can give me an endless bad time when my character is knocked unconscious and she has to 'drag my sorry ass out of the damn cave'"



"Quest Cards isn't the first game to attempt to provide an inexpensive dungeon-crawling experience without the need for a Dungeon Master, but it is one of the best attempts seen so far.  The game is designed with solitaire, multiplayer, and cooperative multiplayer options, and amazingly, all three work equally well.  There are also rules for character advancement, making campaigns possible.

Final word:  A good short game to pass the time between rounds or to round out a game night."



"The goal of Quest Cards is much like any fantasy role-playing game; to pass the challenges posed by quests and to develop skills and collect magical items. Different quests offer different rewards, and players may play cooperatively or work against one another. Optional and advanced rules add opportunities such as attacking other players and adventuring as a group. 

The mechanics flow smoothly and the cards are very well designed with colorful and attractive artwork. The variety of cards versus the number used in a typical scenario insure a high replay value, and the modular design of the game makes it very easy to add cards at a later date, perhaps even utilizing a system similar to collectible card games. I also like the idea that the game was designed with the continuation of characters in mind, likening it to its fantasy RPG roots.

Overall, this is an enjoyable little game that will be well-worth a look when it hits the market. The minimal number of components makes transport easy and the game play is fast enough that a scenario can be completed in under an hour, but at the same time, quite exciting. The price is fair for the quality of the artwork, and I’m told that the final product will include dice.

Final Grade: A"